They should care about the characters being believable and the world being rich.” If you look at a Pixar movie, the technical background to those films is immense, but the audience shouldn’t care about that. “People would talk in public about particular shaders and frame rates. That’s quite different to the console industry, where it was a graphics arms race,” he says. We want to do something special for the audience and wow them. “We’re not doing it because we want to be part of some kind of graphics arms race. Reil says NaturalMotion has been working hard to avoid that. The risk with a game like Dawn of Titans, with its particle effects in the clouds and real-time waterfalls and lighting effects, is that it ends up being more about the graphics than the gameplay. The titans will be key characters in Dawn of Titans. But you can also play occasionally and still enjoy it.” We do expect quite a lot of people who are hardcore players to really like the game, as you can go really deep: the PvP can be as competitive as you like. That’s really important to us: anyone who goes to a big Hollywood movie should also like this kind of game,” says Reil, in answer to a question about whether Dawn of Titans is for hardcore or mainstream gamers. “The appeal needs to be blockbuster appeal. Although its own games have been focused on mobile in recent years, its engine technology has been used for the Grand Theft Auto series among other console games.Īlthough that technology shined in the floppy-bodied physics of Clumsy Ninja, Dawn of Titans looks like being an even better showcase, charging players with expanding their kingdoms, raising armies and sending them into battle complete with the massive titan monsters that give the game its name. NaturalMotion is one of the firms that sits between the console and mobile parts of the games industry. It’s a huge challenge with these big battles, but I’m really happy we’ve managed to solve it.” “You need to be able to start and finish a session while you’re waiting for your macchiato to arrive. Sorry, the what? “It’s a really important metric for us,” he says. It is an ambitious attempt to marry epic warfare-waging with quick, casual gameplay mechanics, to pass what NaturalMotion chief Torsten Reil calls “the Starbucks line test” of mobile gameplay.
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